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STEM Done the Right Way: How to Add Structure and Skill to Gameplay 400 300 Leon Shafir

STEM Done the Right Way: How to Add Structure and Skill to Gameplay

STEM is the latest buzzword in science education. Over the past three years, so much of science instruction and educational toy invention have been focused on the four parts of STEM (Science, Technology, Engineering, and Math.) And STEM definitely has…

Picking up STEAM: Boosting creativity through art-based play 400 300 Leon Shafir

Picking up STEAM: Boosting creativity through art-based play

Perhaps Pablo Picasso said it best when he said, “Every child is an artist; the problem is staying an artist when you grow up.” Creativity is one of the most important qualities we possess, yet many never allow themselves to…

Irresistible Brain Teasers – Brief History (and Near Future) of Puzzles 400 300 Leon Shafir

Irresistible Brain Teasers – Brief History (and Near Future) of Puzzles

Meaning ‘bewilder’ or ‘confound’, the word ‘puzzle ‘dates back to the 16th century. Though the art of puzzle making may be even more ancient, it was during this time that the first jigsaw puzzle was made. In 1767, when both…